
Most of my engagements were from a distance, with both sides taking potshots from behind cover. It doesn’t get in the way, but it won’t often satisfy either. The gunplay is competent, lying somewhere between the bland realism of games like ARMA 3 and the simple point and shoot of Call of Duty. The battle is often won or lost before the first shot is fired, based on positioning and the element of surprise, The combatants may not engage each other for a few minutes, and these moments are every bit as tense as the ensuing firefights, as every hill you crest could leave you in the enemy sights. Reflective of modern warfare, the opposing factions will not charge dumbly towards each other. The real innovation, however, comes in battle, Though the randomly generated landscapes might remind you of Mount and Blade, nearly every other aspect of the real-time skirmishes is appropriately revolutionary for a game that places you in the role of a rebel. Moral Warnings: Large-scale violence, war profiteering, and some language

Weak Points: Bland gunplay mechanics, unrealistic armor Strong Points: Tense strategy that puts you directly into the fray

You travel from town to town, completing tasks, buying and selling goods, and recruiting soldiers to your cause, while avoiding dangerous enemies and pursuing vulnerable targets. Despite the major difference in setting, and the decade between them, this foundation is certainly a fit for Freeman. The ‘strategy view’ of the game, where representations of your army move around on top of an abstract map, is nearly identical in form and function to TaleWorld’s 2010 release. That is, if you don't lose it all in the next fight.įreeman: Guerilla Warfare is clearly a riff on the cult classic Mount and Blade: Warband, imported into a destabilized modern day setting, but that's no knock against it. You scavenge what you can from the bodies, one step closer to evening the odds that are stacked against you.

Though your guerillas are poorly equipped, untrained, and untested, your strategies carry the day.

Expecting this, you have ordered a squad to circle around and trap the terrorists in a pincer attack. You and your makeshift militia dive into the fray, surprising the enemy with a shower of bullets, sending them scrambling. Gunshots ring out across the rolling hills of Cherniv as two factions clash in a minor skirmish a routine event in the blood-soaked nation. Thanks to KK Game Studio for the review code! Genre: First-person shooter/ Real-time strategy
